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Assassins 4 (1999)(Weird Science).iso
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1992-09-02
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W R I G G L E v1.5
Made by Jesper Wilhelmsson 1996-97
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Installation
Requirements
Aboute
History and News
How to Register
Greetings
A word from the Author
Hmmm... Not much to say aboute it. You have obviously
already unpacked the archive, so just see to it that
all files remain in the same directory, (not that it
matters...)
The file Wriggle.hi will be created in your s: direc-
tory after playing the game. This is the only file
that have to remain in the same directory (s:). If
you don't have a s: I don't take any responsibility
for what may happen...
The game will run smoothly and errorfree on any
Amiga using OS 2.0 or higher.
If it doesn't work on your machine it probably
is the result of a not entierly systemfriendly
commodity you have in the background. If you
find out what program that causes the problem,
please let me know so I can name the program
in this documentation.
How to contact me
Wriggle is my first program written in E. As
I find more features in the language, I will
ofcourse include them in the game.
It is almost the standard worm-game except for
the controls. You control the worm with the
mouse, which can be tricky at first, but after
a few rounds you'll se the advantages with a
'non square worm'. Move freely around the
board and pick up boxes. There is, ofcourse,
no danger involved in crossing your own tail.
Have you ever seen a worm that dies just
because he stumbles on his own tail?
V1.0 Released: end of october 1996
V1.1 Released: 3/11 -96
Bugfix: Iritating miss that alowed the player to
press the setupbuttons while playing,
removed.
New features: Saving hiscore!
V1.2 Never released
A preview of 1.3 only for registered users.
V1.3 Released: 22/12 -96
Bugfix/New features: Improved grafix, now the game can be played
without the eyes closed... ;)
V1.4 Never released
A preview of 1.5 only for registered users.
(Maybe i should start call them Beta...)
V1.5 Released:
New features: Pause - Just press the right mouse button
Levels - Not only the random blocks!
TopTen HiScore!!
General: The game is now faster (i.e. takes less processor-time)
thanx to the usage of a cirkular list instead of a
cyclic list for the wormpossitions. This means that the
worm can be *any* length an still use only two assignments
each frame. (Longer worms will appear in future versions)
Bugfix: No more blocks will pop up in your face!
This game is free of charge, but just to see
where in the world it goes i would appreciate
if you took the time to write an e-mail with
your thougts, it's a small job for you but it
would mean the world to me.
If you register by sending an e-mail, you will
ofcourse get the latest version of this game.
I would like to thank theese pepole for their
help with this program. I hope I can help you
in some way some day...
Linus Larsson - For teaching me the basics of
programming, (in the beginning
of time), and for the help with
the functions of E.
Holger Pruss - For testing the game on OS 2.04
and reporting the result to me.
(It worked! :)
Enjoy this game and please, if you find any-
thing that you like or do not like, let me
know. I made this game for you, and i will
ofcourse alter it if there is something wrong.
/Jesper Wilhelmsson
Write to: jive@algonet.se
And visit: www.algonet.se/~jive